Insignia (Insignia #1)

by S. J. Kincaid

If you like Ender’s Game mixed with Harry Potter (but no magic, just technology) along with a splash of Ready Player One & Hunger Games, then this is the book for you! The author does the diligence in providing enough explanation and detail to really make the futuristic ideas and technology totally possible. There are many parts to this book as well. You have the main character, who is in training for the military to remotely pilot spaceships, living the dorm life and attending classes and simulation practices. These cadets have computers imbedded directly into their brains though! This brings in a whole new level of virtual reality and brains can now be hacked. Imagine a computer virus that made you think you were a sheep and you truly thought you were. The cadets also have to fight to prove themselves in order to receive sponsorships from the leading companies in the world so that the war is continued to be funded. This book is all in and I enjoyed being immersed in this futuristic technological version of Earth’s future!

The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid’s fast-paced sci-fi adventure trilogy perfect for fans of Ender’s Game.

The planet’s natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn’t seem like a hero. He’s a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.

As a new member of the Intrasolar Forces, Tom’s life completely changes. Suddenly, he’s someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there’s a price to pay. . . .

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